This build mainly just has some improved compatibility and a few minor performance tweaks. Here is the change list:
- Fixed long-standing issue with the InterruptEnable flag not always getting reset after a system call
- Enabled UI elements for configuring emulated hardware
- Fixed minor bug causing too many bytes to be loaded from exe files
- DOS IOCTL Get Device Info function is more accurate and less of a hack
- Fixed another bug with handling invalid DOS file names
- Fixed bug preventing DOS FindFirstFile function from returning certain directory names
- Fixed bug causing child DOS processes to sometimes inherit the wrong environment block
- Fixed bug with some special DOS devices not being recognized (NUL, CON)
- Improved VESA VBE 1.2 implementation
- Partial VESA VBE 2.0 implementation
- Added AAM instruction
- Fixed improper Trap Gate emulation on interrupts
- General Protection Faults are now properly raised when an invalid selector is loaded
- Fixed stack alignment bug from an exception on a pop to segment register instruction
Download it here. I’ll have more information on what’s to come up on the blog in the near future.
Thanks for the release. Is there an option to load a saved session configuration
Some bug reports follow.
Heroes of Might and Magic II, Microsoft C 6.0 (PWB.COM), Chessmaster 3000 installation program (INSTALL.EXE):
exception in Aeon.exe.
Stone Age, Colonization(VICEROY.EXE):
An error occurred which caused the emulator to halt.
Civilization:
doesn’t react to user’s input.
Knightmare:
wrong palette ingame.
Dangerous Dave in the Haunted Mansion:
silently exits before reaching ingame.
Genecyst v. X.XX(Sega Genesis emulator):
cannot navigate through directories.
Nesticle v. X.XX(NES emulator):
hangs.
Norton Commander 5.0:
various errors.
Comment by motke — November 3, 2010 @ 11:31 pm