Aeon Emulator Blog

October 27, 2010

October Status

Filed under: Aeon — Greg Divis @ 9:58 pm

Where did the summer (and fall!) go? My last post was in July, and that was just a change list.  It has been very busy for me, but I have not stopped working on Aeon – I’ve just stopped blogging about it :)

I’m still a lot busier than I was last year at this time, but I’ve settled into enough of a routine now where I should be able to be able to make more time for Aeon development and blogging.  I’m also going to try to keep myself on some kind of schedule so I get blog posts out more regularly.  If you’re one of the few people that have read and enjoyed some of my posts, I’ll try not to disappoint.

I mentioned that I’ve been quietly working on Aeon.  I expect to have a new build released soon (probably early next week).  Until then, here’s some proof that I’ve made a few improvements:

Under a Killing Moon

Under a Killing Moon now works, though it’s a bit slow.  I’ve added some more programs to the compatibility list too, and I’ve fixed a number of long-standing bugs.  As the complexity of the software I’m trying to emulate increases, the difficulty in debugging emulation errors goes up with it.  Finding some of the protected mode issues was incredibly tedious.  I’ll just say that I have a tremendous amount of respect for what the DOSBox guys must have gone through getting the level of compatibility it has today.

Going forward, I’ll be resuming the same type of posting that I did before, and also addressing some common questions I’ve been getting (where is the source code? why is it slower than DOSBox? why would I ever use this?)



  1. great to see Aeon getting more work! :)

    Comment by sardaukar — October 28, 2010 @ 2:58 am

  2. It’s great that you’re concentrating on compatibility and bug hunting.

    Comment by motke — November 2, 2010 @ 2:19 pm

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